Online Coding ClassesMaldives
4.7 (1000+ Happy Customers)
Our program delivers funfilled learning across subjects, building the skills kids need through lessons and activities. We create your child’s interests in learning with our personalized learning programs that build essential skills for school and life!
Personalized Learning
Every child is different. Classroom learning cannot cater to the individual needs of a student. In our present education system, the same teacher teaches the same set of students in the same way they teach everyone. Unfortunately, this method does not cater to the individual needs of students.
Our prime aim is to provide the student with a comprehensive learning experience. Our focus is the student. Our custommade tutorial solutions are specially designed, addressing the individual student’s needs and capabilities. By focusing on the student, we will be able to ensure they achieve their true academic potential.
Periodic Assessments & Parent Interaction
Our comprehensive tutoring encompasses regular monthly online tests and assignments and continuous monitoring of the student’s progress by our expert panel, regular interactions with parents and students through online ParentTeacher meetings, providing the student with a resource center, containing previous year question papers, and relevant material.
World Class Learning. In Maldives.
Just think of the time, energy, and transport charges that you spend to attend tuition in centers away from your home. Moreover, parents feel uninvolved in this process and these centers often become an extension of regular school.
By offering all our courses online we save you more time, reduce the unnecessary energy expenditure and in due course, save you a lot of money. This method of learning also caters to the safety of your child as the learning is from home.
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Online Course For Kids In Maldives
Multiple research have shown that kids who play chess, learn very important life skills. They perform better not only in academics, they also deal better with adverse scenarios
Coding Classes
Programming and Coding Courses For Kids teaches kids coding principles and practices using a combination of small, online classes mentored by experts and buildasyoulearn projects.
Chess Classes
This course helps children to learn the timeless game of Chess. This course keeps children motivated to learn and improve their Chess skills. More importantly, learning Chess will teach them life skills – strategy, tactics, creativity, concentration, and calculated risktaking.
AI Classes
Our online course on AI, helps the children enter the fascinating world of artificial intelligence and machine learning, where they learn Python, AI, and Machine Learning key concepts such as image, sound, and text recognition.
Maths Classes
Math courses For Kids focus on developing interest and curiosity about Maths among kids so as to develop a solid foundation in Maths. The virtual learning environment incorporates problemsolving into a daytoday schedule which reduces anxiety.
Language Classes
Languages courses for kids get your child ready for the next stage – whether it’s mastering the school curriculum, building confidence, or into their bright future. It’s a lifelong learning adventure that your child will love.
Design Classes
The creativity and imaginations in children are far more as compared to adults. The objective of our online Design course for kids is to tap and enhance their creative abilities. With this online course, we help kids give wings to their imagination while building their selfconfidence.
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What Parents Say About Our Courses
Parents love us! We leave no stone unturned in making sure that your child gets the best mentors, content, and support they need!
Improved problemsolving. Great support team.
CodingHero’s coding course is amazing. My 11 year old daughter has not only developed keen interest in coding, she now looks forward to her coding classes. Her approach towards problemsolving has become more structured. The mentors and support team were always helpful. Highly recommended.
Meenal
Great mentors. Launching own website and games.
My son is really enjoying coding classes with CodingHero. He has already learnt how to build a website and is now bubbling with ideas. He is really looking forward to launching his own games and apps. His mentor is well informed and good at explaining concepts to kids. I’m really happy that he joined Codinghero.
Rekha
100% Satisfaction Guarantee
Enroll With Confidence. It’s Risk Free!
If, for any reason, you don’t like our online chess classes for kids, you can get a full refund of your remaining classes after your purchase. If you have any issues, just get in touch with our friendly support team and they’ll either help you out until you get the results you need or give you a swift refund.
Get A Universally Verifiable Certificate
Get a Universally Verifiable and Tamper Proof certificate for Chess Course!
CodingHero Experience
Meet Our Mentors
All our mentors go through stringent selection and onboarding process. You can be sure your child is in safe hands.
DHARNA
MENTOR
DEEPALI
MENTOR
SHWETA
MENTOR
Aishwarya Roy
MENTOR
Give your child an Unfair Advantage
Give them skills of the future
Once your child learn to play chess at early age, they will have significant edge over other kids. Learning to draw and create animations will help them secure a better future.
Our Courses Are TailorMade For Maldives
The National Curriculum specifies eight key competencies which are essential for individuals to live, learn and contribute as active members of our nation and the world. These key competencies provide the basis for lifelong learning and employability in a progressive and challenging world. Each key competency is built on a combination of cognitive and practical skills, knowledge, values, attitudes, dispositions, and other social and behavioural components.
Using Technology and Media is one of these key competencies that enable a person to be wellversed with the latest developments in the IT sector. This key competency enhances the ability to use a variety of technologies as a tool for learning, communication, and entertainment. As technology is a powerful platform to capture and disseminate information across the world, students need to master the information literacy skills they need in order to become sensitive consumers and creative producers of information.
CodingHero tailormade programmes will help children to use the latest technology and development in the IT sector.
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Our teaching programme is based on the Maldives National Curriculum. We customize the teaching and learning strategies to focus on the individual talents and capabilities of students. We provide our children with the essential skills in IT as required in this digital age
Apart from assisting students in their school curriculum, we guide and train them for various competitive exams such as

Olympiad: Olympiads, also known as Olympiad exams, are a collection of competitive exams held for students through Classes 1 to 12. Olympiads are conducted on a national as well as international level and encourage students from a similar academic genre or level to participate.

SASMO: Singapore and Asian Schools Math Olympiad is a math olympiad contest that stretches not only the brightest students but is aimed at instilling confidence for all students. The contest is designed in a way to make every student love Math again.

SEAMO: South East Asian Math Olympiad is an international Math Olympiad competition that is currently held in over 20 countries. Students who participated have trained their critical thinking skills and developed higher mathematical capabilities through exclusive insights to their own detailed performance charts from the competition (by using a proprietary analytical algorithm researched and formulated by Mr. Terry Chew)
Details Of Online Courses For Maldives
1
ICT Level 1
This program introduces school students age 5 – 7 years to coding through a visual programming language. The curriculum is built specifically for this age group and also focuses on boosting their problemsolving, creativity, and designing skills. This program helps kids express themselves creatively while learning to solve problems.

Programming Foundation – Scratch

Drawing Foundation

Game Development
2
ICT Level 2
This program provides school students age 8 – 9 with the fundamental knowledge in computerbased programming and educates them on its core concepts. The curriculum provides them with an opportunity to build their own web pages and apps.

Programming – Advanced Scratch

Art & Design

Web and App Development

AI Foundation
3
Mathematics: Grade 1
Numbers (0 – 100) – Count, Order, Read, Represent 
Addition – 1 and 2Digit Numbers Without Carrying 
Subtraction – 1 and 2Digit Numbers With Borrowing 
Money – Identify coins and notes 
Fractions – Recognize, Read and Write Halves, Thirds, Quarters 
Measurements – Length, Mass, Capacity – Estimate, Measure, Compare 
Time – Concept of Day, Night, Morning, Evening, Read Time to Hour, Days of Week 
Shape and Space – Recognize, Draw 2D Shapes 
Positions and Directions – Describe positions, give and follow directions 
Data Handling – Solve a Problem on Collecting, Sorting and Organizing Information 
Patterns – Identify, Create and Predict Number Patterns 
Algebra – Solve Simple Puzzles and Number Problems 
4
Mathematics: Grade 2
Numbers (0 – 1000) – Count, Order, Read, Represent 
Addition – Up to 3Digit Numbers Without Carrying 
Subtraction – Up to 3Digit Numbers With Borrowing 
Multiplication – Using Repetitive Addition 
Division – Using Repetitive Subtraction/Sharing 
Money – Identify coins and notes and decompose 
Fractions – Recognize, Read, Write and Make Estimations 
Measurements – Length, Mass, Capacity – Estimate, Measure, Compare, Relationships Between Familiar Units 
Time – Read Time to The Nearest of Half an Hour, Months of Gregorian Calendar 
Shape and Space – Recognize, Draw 2D and 3D Shapes 
Positions and Directions – Describe positions, give and follow directions and Draw Simple Paths and Directions 
Angles – Recognize and talk about movements and make turns 
Data Handling – Solve a given problem by collecting, sorting, classifying and organizing data as a list or a tabulated form 
Patterns – Identify, Create and Predict Patterns, Identify Odd and Even Numbers 
Algebra – Solve Simple Puzzles and Number Problems and Explain the Process 
5
Mathematics: Grade 3
Numbers (0 – 10000) – Count, Order, Read, Represent 
Addition – Up to 4Digit Numbers Without Carrying 
Subtraction – Up to 4Digit Numbers With Borrowing 
Multiplication – Up to 2Digit Numbers 
Division – Up to 2Digit Numbers 
Money – Identify, decompose and perform simple calculations using notes and coins 
Fractions – Recognize, Read, Write, Estimate and Perform Addition and Subtraction 
Decimals – Recognize Simple Decimals Tenths Only 
Measurements – Length, Mass, Capacity –Measure, Compare, Estimate With Suitable Degree of Accuracy 
Perimeter, Area and Volume – Simple Shapes 
Time – Read Time To Hour and Minute, Months of Hijri Calendar, Relationship Between Different Units of Time 
Shape and Space – Recognize, Name, Sort 2D and 3D Shapes 
Positions and Directions – Describe positions, give and follow directions and Find Geographic Directions (North, East, West, South) 
Angles – Identify Angles, Right Angle, Clockwise and AntiClockwise Directions 
Data Handling – Pictographs, Bar Graphs 
Patterns – Create Simple Patterns, Recognize Odd, Even Numbers and Multiples 
Algebra – Solve Simple Puzzles and Number Problems and Explain the Process 
6
Mathematics: Grade 4
Numbers – Count up to 99999, Read and Write Roman Numerals 
Addition and Subtraction – Addition and Subtraction up to 99999 With or Without Carrying and Borrowing 
Multiplication and Division – Multiplication and Division Using 4Digit Numbers 
Money – Simple Conversions and Transactions 
Integers – Recognize, Order and Carry Out Addition and Subtraction 
Fractions – Four Operations With Fractions 
Decimals – Relation Between Fraction and Decimals, Conversion 
Ratio and Proportion – Simple Idea of Ratio and Proportion 
Measurement – Length, Mass and Capacity – Relationship Between Familiar Units, Using Appropriate Equipments, Solve Simple Problems 
Perimeter, Area and Volume – Simple Shapes 
Time – Estimate Time Between Duration, Know Months of Hijri Calendar, Solve Problems on Time 
Shapes – Identify and Visualize 2D and 3D Shapes, Translate and Reflect 
Positions and Directions – Give Directions and Follow Paths, Interpret and Describe Location Using Grid 
Angles – Units of Angles, Relationship Between 90 Degrees and Turns 
7
Mathematics: Grade 5
Numbers – Count up to 999999, Read and Write Roman Numerals 
Addition and Subtraction – Addition and Subtraction up to 999999 With or Without Carrying and Borrowing 
Multiplication and Division – Multiplication and Division Using 5Digit Numbers 
Money – Simple Conversions and Transactions, Solve Problems Related to Conversions and Transactions 
Integers – Recognize, Order and Carry Out Addition and Subtraction 
Fractions – Four Operations With Fractions, Identify Percentage As Part Of a Whole 
Decimals – Relation Between Fraction and Decimals, Conversion, Identify Percentage 
Ratio and Proportion – Simple Idea of Ratio and Proportion, Use Ratios to Compare Quantities 
Measurement – Length, Mass and Capacity – Relationship Between Familiar Units, Estimate to a Suitable Degree of Accuracy 
Perimeter, Area and Volume – Rectangle, Square, Cube, Cuboid 
Time – 12 and 24Hour Clock 
Shapes – Nets of 3D Shapes 
Positions and Directions – Read and Interpret Maps 
Angles – Measure Angles to the Nearest 5 Degrees, Calculate Angles in a Straight Line, Bisect the Given Line 
Data Handling – Bar Chart, Line Chart and Line Graph 
Sequences and Patterns – Concept of Chance and Probability 
8
Mathematics: Grade 6
Numbers – Count up to 999999, Estimation and Round Off 
Addition and Subtraction – Addition and Subtraction up to 999999 With or Without Carrying and Borrowing 
Multiplication and Division – Multiplication and Division Using 6Digit Numbers 
Money – Simple Conversions and Transactions, Solve Problems Related to Conversions and Transactions 
Integers – Recognize, Order and Carry Out Addition and Subtraction 
Fractions – Proper, Improper and Mixed Fractions 
Decimals – Relation Between Fraction and Decimals, Conversion, Identify Percentage 
Ratio and Proportion – Simple Idea of Ratio and Proportion, Use Ratios to Compare Quantities and Interpret Proportion 
Measurement – Length, Mass and Capacity – Relationship Between Familiar Units, Estimate to a Suitable Degree of Accuracy 
Perimeter, Area and Volume – Regular and Irregular Objects 
Time – 12 and 24Hour Clock, Read Calendar, Relationship Between Units of Time 
Shapes – Nets of 3D Shapes, Visualize 3D From 2D Drawings 
Positions and Directions – Read and Interpret Maps, Read and Interpret Plot Coordinates 
Angles – Measure Angles to the Nearest Degree, Sum of Angles in a Triangle, Bisect the Given Angle 
Data Handling – Pie Chart, Mean and Median 
Sequences and Patterns – Terms Associated With Probability, Identify and Record Possible Outcomes of an Event 
9
Mathematics: Grade 7
Rational Numbers – Understanding & Simplifying, Rational Number Between Two Rational Numbers, Addition, Subtraction, Multiplication & Division, Representation on a Number Line, Comparison, Equivalent Rational Numbers, Standard Form 
Integers – Introduction, Representation on a Number Line, Successor & Predecessor, Comparing, Absolute Value, Operations With Integers 
Fractions – Like & Unlike, Proper/Improper/Mixed, Equivalent Fractions, Simples Form, Comparing & Operations With Fractions 
Decimals – Addition & Subtraction, Use in Metric Units, Decimals to Fractions and ViceVersa, Ordering & Comparing, Like & Unlike, Expanded Form, Multiplication & Division 
Ratio & Proportion – Ratio, Proportion 
Percentage – Conversions to Fractions & Decimals And ViceVersa, Percentage of a Quantity 
Money – Terms Related to Profit & Loss, Profit % and Loss %, Finding CP, SP, Simple Interest, Compound Interest 
Exponents – Small & Large Numbers, Laws of Exponents, Simplifications 
Algebraic Expressions – Variables & Constants, Types of Algebraic Expressions, Operations on Algebraic Expressions 
Equations – Solving by the Method of Transposition 
Perimeter and Area – Standard Units of Area, Area & Perimeter of Rectangle & Square, Parallelogram & Rhombus, Circumference & Area of Circle 
Geometry – Lines & Angles, Triangles, Congruence 
ThreeDimensional Shapes – Identifying 3D Shapes, Faces, Edges & Vertices of Cuboid, Cube, Cone, Cylinder, Sphere 
Probability – Concept of Events and Outcomes 
Data Handling – Tabular Representation of Data, Mean, Median & Mode, Bar Graphs 
10
Mathematics: Grade 8
Rational Numbers – Understanding Rational Numbers, Standard & Equivalent Form, Comparison, Representation on a Number Line, Addition, Subtraction, Multiplication & Division 
Squares & Square Roots And Cube & Cube Roots – Square of a Number, Square Root of a Number, Cube of a Number, Cube Root of a Number 
Exponents – Exponent & Exponential Form, Solving Expressions, Laws of Exponents, Simplifications 
Proportions – Direct & Inverse 
Percentage – Conversion From Decimal & Fraction And ViceVersa, Solving Expressions Involving Percentage 
Money – Terms Related to Profit & Loss, Profit %, Loss %, C.P, S.P., Discount, Tax, Annually, SemiAnnually, Quarterly, Applications 
Linear Equations in One Variable – Solving By Method of Transposition 
Algebraic Expressions – Operations 
Factorization – By Taking Common Factor, By Grouping, Difference Of Two Squares, Expression Of A Perfect Square 
Geometry – Curve, Polygons, Quadrilaterals 
Graphs – Introduction, Coordinates & Quadrants, Drawing & Reading Graphs 
Perimeter and Area – Of Trapezium, Polygons 
Volume & Surface Area – Volume & Surface Area of Cuboid, Cube, Cylinder, Mixed Figures 
ThreeDimensional Figures – Identifying 3D Objects, Faces, Edges & Vertices of Cube, Cuboid, Prisms & Pyramids 
Probability – Random Experiment, Events, Outcomes, Sample Space 
Data Handling – Frequency Distribution, Bar Graphs, Pie Charts 
11
Mathematics: Grade 9
Numbers – Rational, Irrational & Real Numbers 
Polynomials – Introduction, Evaluating, Zeroes of a Polynomial, Remainder & Factor Theorems, Factorization, Algebraic Identities 
Geometry – Lines & Angles, Triangles, Quadrilaterals & Parallelograms, Circles 
Coordinate Geometry – Coordinates & Quadrants, Graph of Linear Equations 
Linear Equations In Two Variables – Solution of Linear Equations in Two Varibales, Finding the Unknowns, Graph of Linear Equations in Two Variables 
Surface Area and Volumes – Measurement of Areas, Volumes & Surface Areas 
Probability – Concept of Chance and Probability 
Statistics – Mean, Bar Chart, Line Graph, Pie Chart 
12
Mathematics: Grade 10
Numbers – Prime & Composite Numbers, Prime Factorization, HCF & LCM, Rational & Irrational Numbers 
Polynomials – Zeroes of a Quadratic Polynomial, Zeroes of a Cubic Polynomial, Division Algorithm 
Linear Equations in Two Variables – Forming Linear Equations, Solutions of Linear Equations, Solving Simultaneus Linear Equations, Conditions For Solvability of Simultaneous Linear Equations 
Geometry – Basic Proportionality Theorem, Angle Bisector Theorem, Pythagoras Theorem and Their Applications, Similar Triangles 
Trigonometry – Trigonometric Ratios, Trigonometric Ratios of Standard Angles, Trigonometric Ratios of Complementary Angles, Trigonometric Identities, Heights & Distances 
Quadratic Equations – Identifying, Verifying Solutions, Solving – By Factorization, By Completing The Square, Quadratic Formula, Nature of Roots 
Sequences – Arithmetic Progressions – First Term, Common Difference & Next Term, nth Term From First, nth Term From Last, Arithmetic Mean, Sum of Arithmetic Progression 
Circles – Theorems & Results Related to Chords and Tangents 
Coordinate Geometry – Distance Between Two Points, Section Formula, Centroid of a Triangle, Area of Triangle & Parallelogram 
Area and Volume – Perimeter & Area of Plane Figures, Volume & Surface Areas of Solids 
Probability – Sample Space, Probability of Simple and Compound Events 
Statistics – Mean, Median, Mode, Frequency Polygon 